[...] For me, it all began while I was researching a book on early cyberculture.
Around 1990, the entirety of California's emerging digital society seemed to be
summed up by a single image: the fractal. I'd see the paisley-like geometry on
Grateful Dead tickets, in new reports out of UC Santa Cruz about systems theory,
on the t-shirts of kids also wearing cryptic smiles, in books on chaos math and
on the computer screens of virtual reality programmers at Sun. These depictions
of non-linear math equations - equations that cycle almost infinitely rather than
finding "solutions" as we commonly think of them - embodied a new way of
looking at the world.
As we were all to learn, the fractal is a self-similar universe. Zoom in on one
level, and you find a shape strikingly similar but not exactly the same as one
on a higher level, and so on. The fractal is a conceptual leap, inhabiting the
space between formerly discreet dimensions. In the process, it allows us to
measure the very rough surfaces of reality - rocks, forests, clouds and the
weather - more accurately and satisfactorily than the idealistic but altogether
limited linear approximations we'd been using since the ancient Greeks. The
fractal heralded a new way of looking at the world - of experiencing it - and
of understanding that every tiny detail reflected, in some small way, the
entirety of the system. [...]
Douglas Rushkoff
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